Best loadouts for every class in WARDOGS
The short answer
- Your first life buys a mid-tier primary plus income-generating utility — not the shiny stuff.
- Run a budget loadout on risky pushes and your full loadout only when holding ground you expect to keep.
- Utility that earns (medic bag, binoculars, build materials) pays for itself; utility that only kills does not.
- Season 2 added the TCX Spear, M14, PP-19 Bizon, and Evo-3 Ultra — solid options, but Early Access balance moves fast. Buy what works this week, not what was best last month.
WARDOGS gives you $10,000 and a shop, then lets you learn economics the hard way. The loadouts below are built around one principle: buy the minimum that accomplishes your squad's next job, and bank the rest. Prices and stats shift with every patch, so treat this as a framework with current examples rather than a shopping list carved in stone.
Assault loadouts
| Tier | Buy | Skip |
|---|---|---|
| Budget (~$4–6k) | Dependable AR, two magazines of reserve ammo, grenades for clearing built-up positions | Optics upgrades beyond a basic sight, armour you cannot replace twice |
| Full (~$9–10k) | Season 2 ARs like the TCX Spear if you like a modern platform, full ammo, throwables, and body armour | Anything that dies with you on a suicide push — full buys are for holds, not heroics |
The decision rule: if you expect to trade your life for ground inside the zone, go budget. If your squad is digging in, go full — the ground you hold pays the bill.
Medic loadouts
| Tier | Buy | Skip |
|---|---|---|
| Budget | SMG (the PP-19 Bizon is the obvious candidate since Season 2 — big magazine, forgiving), medic bag, smoke | Long-range optics, sniper envy |
| Full | Better SMG attachments, extra medical charges, body armour, grenades for breaking up revive denial | Anything that tempts you to frag instead of revive. Your DPS is revival uptime |
The medic's golden ratio: every dollar of medical equipment should come back multiplied by the revives it enables. If you died without using your charges, buy fewer next life.
Recon loadouts
| Tier | Buy | Skip |
|---|---|---|
| Budget | DMR or mid-tier sniper, binoculars (marking is the real job), ghillie if you plan to stay put | A second backup weapon. If the sniper fails, you reposition, not duel |
| Full | Top-tier sniper or the M14 for semi-auto follow-up shots, spotting kit, sidearm for emergencies | Run-and-gun conversions. If you want to push, switch class at spawn |
Support loadouts
| Tier | Buy | Skip |
|---|---|---|
| Budget | Shotgun (zone defence is close-range work), building materials, ammo resupply for the squad | Heavy armour early. Your walls are your armour |
| Full | LMG such as the Evo-3 Ultra for suppressive fire, full build stock, extra resupply charges | Fortifications built away from the objective. Materials placed wrong are pure loss |
Support's one job to remember: materials spent inside the control zone are an investment; materials spent on your personal comfort are an expense. Build for the score, not for the view.
Vehicle purchases (Driver / Pilot)
Vehicles are the biggest single purchase in the game, so buy them like investments:
| Vehicle | Buy when | Threat to respect |
|---|---|---|
| Wolf-110 scout car | Early and often — the rotation workhorse | Ambushes on rotation routes |
| Armed Wolf-110 (M2 mount) | Your squad moves together and can man the gun | Everything a scout car fears, plus bigger commitments |
| T-72 | Team holds the zone and needs breaking power or siege defence | Enemy AT teams and flanking infantry — tanks die to patience |
| Gepard AA | Enemy helicopters are shaping the match | It is nearly helpless against ground pushes; park it with support |
| Helicopter | Experienced pilot, squad with an insertion plan | Any competent Recon with a clear sightline and a grudge |
Five rules that outlast every patch
- Buy for the next ten minutes, not the whole match. Your bank absorbs losses better than your pride does.
- Utility that earns beats utility that kills. Medic bags, binoculars, and build stock have a positive cash loop.
- Budget loadouts for offence, full loadouts for defence. Attack deaths are expected; defend your investment where it compounds.
- Crew what you buy. A vehicle without a planned crew is a donation to the enemy's kill feed.
- Re-check the meta after each season. Season 2 reshuffled the weapon pool; Season 3 will too. The framework survives, the favourites rotate.