WARDOGS anti-tank guide: how to actually kill vehicles
The short answer
- Vehicles die to geometry, not damage numbers: side and rear armor, engine deck, tracks.
- The two-player ambush — one launcher, one rifleman — is the only reliable way to kill armor without armor of your own.
- Disable the tracks or engine first. An immobile vehicle is 200 free points; a mobile one is your whole squad's respawn timer.
- Never engage armor in the open. Your launcher's backblast and tracer are a beacon for the tank's friends.
- A vehicle that retreats has already lost — it spent its HP buying nothing. Let it go.
Nothing tilts a WARDOGS lobby like a tank that has learned it cannot be hurt. Nothing punishes that tank like two players who read the armor model. Vehicles in this game are not bosses — they are geometry problems with a machine gun attached, and this guide is the answer key.
Where the armor actually is
- Side and rear hull — the full-damage zones. Most of a tank's protection budget is spent on the front plate for a reason.
- Engine deck — a mobility kill. The vehicle becomes a stationary pillbox, which sounds bad until you remember pillboxes cannot retreat or flank.
- Tracks — the cheapest disable in the game and the one new players ignore. Immobile armor is target practice for the entire lobby.
The two-player ambush
Solo players kill vehicles by luck. Duos kill them on schedule:
The sequence matters more than the weapons. Track hit first means the vehicle stops where your ambush is set instead of retreating to its spawn. Second hit goes into the side hull while it's trying to figure out why it can't move. Everything after that is cleanup — and the cleanup crew in the hatches is why the second player carries a rifle, not a second launcher.
The AT economy
The hidden line in that chart is the last one. A vehicle that has eaten a track hit and retreated has traded its health for nothing, told its whole team where your launcher is for nothing, and given up the road it was holding for nothing. Chasing it across the map converts a win into a coin flip.
If you are the one in the vehicle
- Stop driving through dips — hull-down is armor, a dip is an ambush bucket.
- Buy the smoke. Disengaging behind smoke costs less than any repair.
- Never let infantry walk beside you for free. A tank with no infantry screen is a donation waiting for a date.
The one-sentence version: armor dies to the ground you choose before the fight — flank or displace, and never trade your respawn timer for a front-plate dent.
Quick answers
Best launcher for beginners? The one with the guided option if your aim shakes, the dumb-fire one if it doesn't. Guidance is a tax on skill; unguided rockets pay better in patient hands.
Do AT mines work? They work on roads and nowhere else, which is exactly where vehicles drive — one mine per choke, placed past a blind corner, pays for itself all match.
Can Assault take armor alone? With grenades, against an APC, from behind — sometimes. Against a main battle tank, never. Call the Recon, take the track shot, and let the math work.